[This sample translation is in English<>Chinese bilingual format]
LEADING THE REVOLUTION IN MOBILE TECHNOLOGY
引领移动技术革命
FEATURES |
BENEFITS |
Next-Generation 3D Visual Effects |
The GeForce Go 6 Series are the only notebook GPUs featuring hardware acceleration for Microsoft® DirectX® 9.0 Shader Model 3.0. Powered by a GeForce 6 GPU, Shader Model 3.0 games can display extraordinary visual effects and can benefit from higher performance due to the sophisticated GeForce 6 architectural model. |
64-bit High Dynamic-Range Lighting |
With the GeForce Go 6800 and 6600 GPUs and 64-bit high dynamic-range rendering techniques, developers can employ subtle light, texture, and color effects in their games to create more complex and realistic scenes. |
NVIDIA PureVideo Technology |
The combination of the GeForce 6 Series GPUs’ high-definition video processor and NVIDIA video decode software delivers unprecedented HD video, stunning picture clarity, smooth video, accurate color, and precise image scaling for all video content to turn your PC into a high-end home theater. NVIDIA TurboCache™ Technology. |
NVIDIA TurboCache™ Technology |
With the GeForce Go 6800 and 6600 GPUs and 64-bit high dynamic-range rendering techniques, developers can employ subtle light, texture, and color effects in their games to create more complex and realistic scenes. |
PowerMizer 5.0 |
NVIDIA’s fifth-generation advanced hardware power management technology, PowerMizer 5.0 reduces power consumption for the graphics subsystem for longer notebook battery life. |
NVIDIA GEFORCE GO SPECIFICATIONS
NVIDIA GDFORCE GO 技术规范
CINEFX 3.0 SHADING ARCHITECTURE
CINEFX 3.0 着色架构
• Vertex Shaders
顶点着色器
° Support for Microsoft DirectX 9.0 Vertex Shader 3.0
支持Microsoft DirectX 9.0顶点着色器3.0
° Displacement mapping
置换贴图
° Geometry instancing
几何坐标引用(Geometry instancing)
° Infinite length vertex programs
无长度限制的顶点程序
• Pixel Shaders
像素着色器
° Support for DirectX 9.0 Pixel Shader 3.0
支持DirectX 9.0像素着色器3.0
° Full pixel branching support
完全支持像素分支
° Support for Multiple Render Targets (MRTs)
支持多重着色目标(MRTs)
° Infinite length pixel programs
无长度限制的像素程序
• Next-Generation Texture Engine
下一代纹理引擎
° Support for 16-bit floating point format and 32-bit floating point format
支持16位及32位浮点格式
° Support for non-power of two textures
支持边长为非二次方的纹理(non-power of two textures)
° Support for sRGB texture format for gamma textures
支持用于伽马纹理的sRGB纹理格式
° DirectX and S3TC texture compression
DirectX 及 S3TC 纹理压缩
° Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
本机硬件支持32bpp、64bpp及128bpp渲染模式,在整个渲染通道中实现摄影棚质量的全128位浮点精度
64-BIT TEXTURE FILTERING AND BLENDING1
64位纹理过滤及混合1
• Full floating point support throughout entire pipeline
整个数据传输通道全面支持浮点格式
• Floating point filtering improves the quality of images in motion
浮点过滤提高了动态影象的质量
• Floating point texturing drives new levels of clarity and image detail
浮点纹理处理将图像清晰度和细腻程度提升至新的水准
• Floating point frame buffer blending gives detail to special effects like motion blur and explosions
浮点帧缓冲混合功能使运动模糊及爆炸等特效更加细致
ULTRASHADOW II TECHNOLOGY
ULTRASHADOW II 技术
• Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3
用于提高含有大量阴影的游戏的性能,例如 id Software的《毁灭战士3》
PUREVIDEO—ADVANCED VIDEO FUNCTIONALITY
PUREVIDEO -先进的视频功能
• Adaptable programmable video processor
自适应可编程视频处理器
• MPEG-HD video encode and decode
MPEG-HD视频编码及解码
• WMV9-HD decode acceleration
WMV9-HD解码加速
• Full NVIDIA® nView™ multi-display technology capability
支持NVIDIA® nView™多屏显示技术
TURBOCACHE TECHNOLOGY2
TURBOCACHE 技术2
• Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance
将专用视频存储器和动态分配的系统存储器的容量及带宽相结合,大幅提高系统性能
INTELLISAMPLE 3.0 TECHNOLOGY
INTELLISAMPLE 3.0 技术
• Advanced 16x anisotropic filtering
先进的16速各向异性过滤
• Blistering-fast antialiasing and compression performance
极快的反锯齿及压缩性能
• New rotated-grid antialiasing removes jagged edges for incredible edge quality
新的旋转网格反锯齿功能,消除锯齿状边缘,创造难以置信的边缘清晰度
• Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
能在更高的分辨率和帧速率下支持颜色、纹理及Z轴数据的非失真压缩算法
• Fast z-clear
快速Z轴清除
• High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
通过对压缩技术的改进,高分辨率压缩技术(HCT)能在更高的分辨率下提高性能
ADVANCED DISPLAY FUNCTIONALITY
先进的显示功能
• Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
双集成式400MHz RAMDAC,当刷新率为85Hz时,支持的最高分辨率可达2048×1536
• Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
双数字视频输出(DVO)端口,用于连接外部TMDS发射器及外部电视编码器
• Full NVIDIA® nView™ multi-display technology capability
全面支持NVIDIA® nView™ 多屏显示技术
ADVANCED ENGINEERING
先进的设计
• Designed for PCI Express x16
为PCI Express x16而设计
• Designed for high-speed DDR, DDR2 and GDDR3 memory
为高速DDR、DDR2及DDR3存储器而设计
• Advanced thermal management and thermal monitoring
先进的温度管理及温度监控功能
NVIDIA® DIGITAL VIBRANCE CONTROL™ (DVC) 3.0 TECHNOLOGY
NVIDIA® 数字明亮控制™(DVC)3.0技术
• Color controls
色彩控制
• Image sharpening controls
图像锐化控制
OPERATING SYSTEMS
操作系统
• Windows XP
Windows XP
• Windows ME
Windows ME
• Windows 2000
Windows 2000
• Windows 9X
Windows 9X
• Macintosh OS, including OS X
Macintosh OS, 包括OS X
• Linux
Linux